JetBrains logo

Visit JetBrains at GDC 2024

Game Developers Conference

San Francisco, USA

March 20 - 22, 2024

    JetBrains creates intelligent software development tools that are used by over 15 million professionals and 90 Fortune 100 companies. Its lineup of more than 30 products includes IDEs for most programming languages and technologies, such as Rider, a game-changing C#/C++ editor for Unity and Unreal Engine, TeamCity for CI/CD pipelines and deployment, and YouTrack for issue tracking and project management.

    At the booth

    Our team is here to offer insight into JetBrains products and explore how your startup can effectively utilize our solutions.

    Ask for a demo

    Discover JetBrains products through our demos. No matter the technology you're working with, there’s a JetBrains tool that can help!

    Learn from our experts

    Drop by our booth's presentation area to discover insights into game development using JetBrains tools.

    Test your knowledge

    Do you use JetBrains IDEs? If so, you can test your knowledge of JetBrains IDEs shortcuts using the dedicated magnet wall at our booth!

    Share your own expertise

    Tell us about your development pipeline at the team tools wall and participate in our survey to share insights about yourself and your experiences.

    Participate in an interview

    Find our cameraman and tell us about your experience with JetBrains tools for gamedev!

    Explore gamedev tools from JetBrains

    Rider

    The ultimate IDE for Unity and Unreal Engine

    IntelliJ IDEA

    The Leading Java and Kotlin IDE

    TeamCity

    A CI/CD solution with built-in Unity and Perforce support

    YouTrack

    Powerful project management for all of your teams

    Qodana

    Static code analysis engine that helps improve code quality

    Check the schedule

    March 20, Wednesday

    • 11:00–11:20 PST/PDT

    Reimagining Build Pipelines: Elevating Your Unity Builds With TeamCity Pipelines

    Daniel Gallo, Solutions Engineer, JetBrains

    TeamCity Pipelines reimagines CI/CD with its intuitive user interface, smart configuration assistance, and self-optimizing pipelines, powered by JetBrains' signature intelligence. Join us for this short talk as we take a look at how a Unity build pipeline can be orchestrated using our brand new pipeline editor.

    TeamCity Pipelines reimagines CI/CD with its intuitive user interface, smart configuration assistance, and self-optimizing pipelines, powered by JetBrains' signature intelligence. Join us for this short talk as we take a look at how a Unity build pipeline can be orchestrated using our brand new pipeline editor.

    • 12:00–12:20 PST/PDT

    Unleashing Unreal: Turbocharging Your Unreal Engine Build Pipelines With TeamCity

    Daniel Gallo, Solutions Engineer, JetBrains

    In this short talk, we’ll take a look at TeamCity’s built-in support for configuring Unreal Engine build pipelines, including the orchestration of tests and building a game for various platforms. We’ll also explore some of the built-in productivity-enhancing features offered by TeamCity, including build chains for automatic pipeline optimizations, parallel tests to shorten overall test execution times, and cloud agents to automatically spin up additional build agents when needed.

    In this short talk, we’ll take a look at TeamCity’s built-in support for configuring Unreal Engine build pipelines, including the orchestration of tests and building a game for various platforms. We’ll also explore some of the built-in productivity-enhancing features offered by TeamCity, including build chains for automatic pipeline optimizations, parallel tests to shorten overall test execution times, and cloud agents to automatically spin up additional build agents when needed.

    • 14:00–14:20 PST/PDT

    What's New in Rider for Unity

    Matt Ellis, Developer Advocate, JetBrains

    Rider is the most innovative script editor for Unity, with tons of great Unity specific inspections, integrations and features. Let's see what new things we're getting, with exciting support for Odin Inspector, cool tooling to work with shader variants, DOTS support and loads more. Discover why Rider will make coding games easier with Unity!

    Rider is the most innovative script editor for Unity, with tons of great Unity specific inspections, integrations and features. Let's see what new things we're getting, with exciting support for Odin Inspector, cool tooling to work with shader variants, DOTS support and loads more. Discover why Rider will make coding games easier with Unity!

    • 15:00–15:20 PST/PDT

    What's New in Rider for Unreal

    Matt Ellis, Developer Advocate, JetBrains

    Let's take a look at all the newest features in Rider for Unreal. From great Blueprint support, including Blueprint functions in the debugger's call stack, to Slate formatting and navigation, to new C++ functionality and more. Find out why Rider will be your new favourite IDE for game development!

    Let's take a look at all the newest features in Rider for Unreal. From great Blueprint support, including Blueprint functions in the debugger's call stack, to Slate formatting and navigation, to new C++ functionality and more. Find out why Rider will be your new favourite IDE for game development!

    • 16:00–16:20 PST/PDT

    JetBrains AI Assistant for Scripting Unity Games

    Maarten Balliauw, Developer Advocate, JetBrains

    In this talk, we will introduce the JetBrains AI Assistant and how you can use it while creating Unity games, and how it helps your game development process. Let's explore its features, including multi-line completion, chat functionality, code explanation, refactoring suggestions, automated problem detection, documentation generation, code scaffolding, and commit explanations. Discover how this assistant can enhance your Unity game development workflow and improve the quality of your games.

    In this talk, we will introduce the JetBrains AI Assistant and how you can use it while creating Unity games, and how it helps your game development process. Let's explore its features, including multi-line completion, chat functionality, code explanation, refactoring suggestions, automated problem detection, documentation generation, code scaffolding, and commit explanations. Discover how this assistant can enhance your Unity game development workflow and improve the quality of your games.

    • 17:00–17:20 PST/PDT

    Can I Script a Unity Game with JetBrains AI Assistant in Under 15 Minutes?

    Maarten Balliauw, Developer Advocate, JetBrains

    As a beginning game developer, with only basic knowledge of Unity, can I script a simple game in under 15 minutes? Spoiler alert: yes! JetBrains AI Assistant can help you with scripting game logic, and explain how to do positioning, transforms, and more. Join in for an interactive demo of how this assistant helps game developers of any level to speed up scripting!

    As a beginning game developer, with only basic knowledge of Unity, can I script a simple game in under 15 minutes? Spoiler alert: yes! JetBrains AI Assistant can help you with scripting game logic, and explain how to do positioning, transforms, and more. Join in for an interactive demo of how this assistant helps game developers of any level to speed up scripting!

    March 21, Thursday

    • 11:00–11:20 PST/PDT

    An Eye For Success with Odin and Rider

    Antonio Antunes, Sirenix, Matt Ellis, Developer Advocate, JetBrains

    JetBrains and Sirenix have joined forces to provide great support for the hugely popular Odin Inspector Unity asset in Rider. Join us to see how Odin Inspector can help you build rich Unity editor customisations, and how the newest version of Rider can speed up your workflow with the Odin Inspector toolkit, with code completion, inspections and quick fixes.

    JetBrains and Sirenix have joined forces to provide great support for the hugely popular Odin Inspector Unity asset in Rider. Join us to see how Odin Inspector can help you build rich Unity editor customisations, and how the newest version of Rider can speed up your workflow with the Odin Inspector toolkit, with code completion, inspections and quick fixes.

    • 12:00–12:20 PST/PDT

    Make Your GameDev Truly Co-op

    Lena Pishkova, Head of Marketing and Business Development, YouTrack, JetBrains

    This is an online demo of YouTrack. See first hand why GameDev teams worldwide trust YouTrack to make their multiplayer teams productive. We’ll share practices on how to manage the GameDev process – without actually managing it.

    This is an online demo of YouTrack. See first hand why GameDev teams worldwide trust YouTrack to make their multiplayer teams productive. We’ll share practices on how to manage the GameDev process – without actually managing it.

    • 13:00–13:20 PST/PDT

    Using Rider for Godot development

    Matt Ellis, Developer Advocate, JetBrains

    Rider is very well known for its great built in support for Unity and Unreal. Now you can use it for Godot too! Let's see what cool features we've got to make Rider the ultimate IDE for game development.

    Rider is very well known for its great built in support for Unity and Unreal. Now you can use it for Godot too! Let's see what cool features we've got to make Rider the ultimate IDE for game development.

    • 14:00–14:20 PST/PDT

    Game Technology In Review: An Ecosystem Report by Perforce and JetBrains

    Anastasia Kazakova, Head of marketing and BizDev, Rider, JetBrains, Chris Perez, Director of Product Marketing, Perforce

    What is the current state of the ever-evolving game development landscape? Which trends can we spot, and what are the key factors that define the ecosystem? Both JetBrains and Perforce have diligently conducted independent research over the years. Now, in a collaborative effort, they converge to offer a panoramic view of this landscape. Embrace the opportunity to glean profound insights into game technology and engage in the forthcoming 2024 edition of this research.

    What is the current state of the ever-evolving game development landscape? Which trends can we spot, and what are the key factors that define the ecosystem? Both JetBrains and Perforce have diligently conducted independent research over the years. Now, in a collaborative effort, they converge to offer a panoramic view of this landscape. Embrace the opportunity to glean profound insights into game technology and engage in the forthcoming 2024 edition of this research.

    • 15:00–15:20 PST/PDT

    How Unity DOTS Reduces Spaghetti Code

    Johnny Thompson, Unity Developer and Content Creator, Turbo Makes Games

    Using Unity’s Entity Component System, part of their Data-Oriented Technology Stack, Johnny will show you how separating data from game logic leads to games that run better, are more modular, and less prone to errors that can be attributed to spaghetti code.

    Using Unity’s Entity Component System, part of their Data-Oriented Technology Stack, Johnny will show you how separating data from game logic leads to games that run better, are more modular, and less prone to errors that can be attributed to spaghetti code.

    • 16:00–16:20 PST/PDT

    JetBrains AI Assistant for Scripting Unity Games

    Maarten Balliauw, Developer Advocate, JetBrains

    In this talk, we will introduce the JetBrains AI Assistant and how you can use it while creating Unity games, and how it helps your game development process. Let's explore its features, including multi-line completion, chat functionality, code explanation, refactoring suggestions, automated problem detection, documentation generation, code scaffolding, and commit explanations. Discover how this assistant can enhance your Unity game development workflow and improve the quality of your games.

    In this talk, we will introduce the JetBrains AI Assistant and how you can use it while creating Unity games, and how it helps your game development process. Let's explore its features, including multi-line completion, chat functionality, code explanation, refactoring suggestions, automated problem detection, documentation generation, code scaffolding, and commit explanations. Discover how this assistant can enhance your Unity game development workflow and improve the quality of your games.

    March 22, Friday

    • 11:00–11:20 PST/PDT

    Jason's Tools for Pro Unity Devs

    Jason Weimann, Unity3dCollege

    Jason will share with you all of the tools he uses as a professional Unity developer in his own workflows outside the public view. We'll discuss why they're useful, and open it for discussion on which ones are most beneficial for your game development journey.

    *It's Unity focused so they're primarily Unity tools but not 100%

    Jason will share with you all of the tools he uses as a professional Unity developer in his own workflows outside the public view. We'll discuss why they're useful, and open it for discussion on which ones are most beneficial for your game development journey.

    *It's Unity focused so they're primarily Unity tools but not 100%

    • 12:00–12:20 PST/PDT

    Case Study: Using Qodana Code Analysis to Deliver Top-Notch Code in Unity

    Dima Golovinov, Software Developer, JetBrains

    If you aim to deliver a truly remarkable game on Unity, your code should be of the highest quality. In this talk, our .NET Champion, Dima, will share how we utilized code analysis in JetBrains Qodana to deliver a truly remarkable VR project.

    If you aim to deliver a truly remarkable game on Unity, your code should be of the highest quality. In this talk, our .NET Champion, Dima, will share how we utilized code analysis in JetBrains Qodana to deliver a truly remarkable VR project.

    • 13:00–13:20 PST/PDT

    Can I Script a Unity Game with JetBrains AI Assistant in Under 15 Minutes?

    Maarten Balliauw, Developer Advocate, JetBrains

    As a beginning game developer, with only basic knowledge of Unity, can I script a simple game in under 15 minutes? Spoiler alert: yes! JetBrains AI Assistant can help you with scripting game logic, and explain how to do positioning, transforms, and more. Join in for an interactive demo of how this assistant helps game developers of any level to speed up scripting!

    As a beginning game developer, with only basic knowledge of Unity, can I script a simple game in under 15 minutes? Spoiler alert: yes! JetBrains AI Assistant can help you with scripting game logic, and explain how to do positioning, transforms, and more. Join in for an interactive demo of how this assistant helps game developers of any level to speed up scripting!

    How to find us at GDC

    Help our research

    JetBrains invites you to participate in a survey about game development. Everyone who takes part in the study will get an exclusive discount for JetBrains products and be entered into a raffle to win a one-year individual JetBrains All Products Pack subscription.

    Stay in the loop

    Discover everything about JetBrains GameDev products, technologies, and events, and subscribe to our GameDev newsletter.