Visit JetBrains at GDC 2023

Game Developers Conference

March 22-24, 2023

San Francisco, CA

JetBrains creates intelligent software development tools that are used by over 15 million professionals and 90 Fortune 100 companies. Its lineup of more than 30 products includes IDEs for most programming languages and technologies, such as Rider, a game-changing C#/C++ editor for Unity and Unreal Engine; TeamCity for CI/CD pipelines and deployment; and YouTrack for issue tracking and project management.

At the booth

Our team will help you learn more about JetBrains and how your startup can benefit from our solutions.

Ask for a Demo

Learn more about JetBrains products through our demos. Whichever technology you use, there’s a JetBrains tool to match!

Try the Products

Try our products yourself with the help of experts at our self-demo stations.

Learn From Our Experts

Visit our booth’s Presentation zone to find out about game development with JetBrains tools.

Share Your Own Expertise

Take part in a Unity vs. Unreal Engine survey-battle and complete a GameDev pipeline survey.

Sharing our expertise

Our team has a lot to share with you — check out the topics of our demos below and consult the schedule at the booth during the event for times.

Rider for Unity Dev Tips

We'll take a closer look at many ways you can use Rider for Unity scripting to craft the best games.

Rider for Unreal Engine Tips

We'll share insights about how to make the best AAA games with Unreal Engine and Rider.

DOTS in Rider

Together with the Unity team, we'll present the benefits of the new DOTS technology and explain how you can get the most out of it with Rider.

Godot Support in Rider

Rider is not just about Unity and Unreal Engine! Find out how Rider helps you create games with Godot.

Rider and TeamCity Integration With Perforce VCS

We'll show you how Rider and TeamCity integration works with Perforce VCS.

Building a Unity iOS Game Using TeamCity and AWS

Learn how to build, run, and grow your game with TeamCity and AWS.

Making Scenes With RiderFlow

Learn how RiderFlow helps level designers manage their Unity scenes.

Discover JetBrains Space

Learn how JetBrains Space can support your game dev workflow with Git hosting, quality gates, design documents, and more.

Explore the Gamedev tools from JetBrains

Rider

The ultimate IDE for Unity and Unreal Engine

IntelliJ IDEA

The leading Java and Kotlin IDE

WebStorm

An IDE for creating games with WebGL, JavaScript, and HTML

Space

Host Git repos, manage issues, and store and publish Unity packages

TeamCity

A CI/CD solution with built-in Unity and Perforce support

YouTrack

Powerful project management for all of your teams

Check the Schedule

Laurent Gibert, Director of Product Management - Multiplayer and DOTS

Unity DOTS – Enabling creators to build more ambitious games

March 22, 13:00

Unity 2022 Tech Stream transitions ECS for Unity from experimental to being supported on all platforms. Director of Product Management, Laurent Gibert, will share the state of the technology with game production examples and the roadmap direction.

Matt Ellis, Developer Advocate in JetBrains

DOTS in Rider

March 22, 13:00 | March 23, 16:00 | March 24, 13:30

Rider 2023.1 introduces dedicated support for DOTS with new file templates to create your systems and components more quickly, inspections to warn you of missing API calls, and some great time-saving code generation. Let’s take a look at what’s on offer!

Matt Ellis, Developer Advocate in JetBrains

Tips for scene management with RiderFlow

March 23, 11:00 | March 24, 14:00

RiderFlow is a free plugin for the Unity editor that brings productivity enhancements to scene management, including favorites, camera presets, and more. Let’s take a tour of the features and see how the whole team – not just coders – can benefit from JetBrains tools.

Matt Ellis, Developer Advocate in JetBrains

The best tips for Rider and Unity

March 23, 13:00

Join us to see why Rider has a reputation as the most innovative script editor for Unity development. We’ll cover Rider’s warnings for known Unity best practices, the hints it gives you about how your code interacts with serialized data, and its deep integration with the editor for logging, unit testing, debugging, and more.

Matt Ellis, Developer Advocate in JetBrains

Making Rider your new Unreal Engine IDE

March 23, 11:30 | March 24, 11:00

Become an Unreal Engine guru with Rider! With great C++ support, lightning-fast navigation, and smart code completion, Rider is great for your C++ games. For Unreal Engine, Rider understands Unreal macros and naming conventions, indexes your Blueprints, shows you where your code is used in Blueprints, and even runs Unreal Header Tool while you type.

Matt Ellis, Developer Advocate in JetBrains

Rider for Godot

March 24, 12:30

Rider has a great reputation as a gamedev IDE for Unity and Unreal Engine, but it also has great support for Godot! Join us to learn how to get started with Rider, pick up a few important tips and tricks, and discover how Rider can help you with your C# Godot projects.

Jason Weimann, @Unity3dCollege

Building HoloChess in 30 minutes

March 22, 12:00

Watch us speed-build a copy of the HoloChess game from my favorite movies in just 30 minutes. See how quickly a game can come together using Unity and Rider.

Daniel Gallo, Solutions Engineer, JetBrains

Building and deploying a multiplatform Unity game using TeamCity

March 22, 16:00 | March 24, 13:00

In this session, we’ll take a look at an extensive Unity build pipeline in TeamCity, and we’ll walk through how a Unity game can be built and deployed for multiple platforms using TeamCity’s various built-in features for game developers.

Maarten Balliauw, Developer Advocate in JetBrains

Space for game development teams

March 22, 14:00 | March 23, 15:30

See how Space helps support game development with source control, issue tracking, builds, documents, guest users, and more!

Yegor Naumov, PMM, JetBrains

Optimizing your CI/CD pipelines for 40% more speed with TeamCity

March 22, 15:00 | March 23, 14:00 | March 24, 12:00

In this workshop, we will take a look at how JetBrains builds its largest project, the IntelliJ Platform, and talk about how TeamCity lets them save 38 build years per month on their CI/CD pipelines. We will then take a look at a live demo of how you can achieve similar results for reducing your CI/CD build time and costs. We will focus on build chains, cloud profiles, build caches, and parallelization.

Aleksandr Pirogov, PM, JetBrains

Plugins for Rider that make your Unreal Engine development easier

March 23, 15:00 | March 24, 11:30

Rider provides lots of cool features for Unreal Engine development out of the box, but there's more! As the cherry on the cake, we'll take a look at some plugins for Rider that can improve your workflow.

Aleksandr Pirogov, PM, JetBrains

VCS support in Rider

March 22, 11:30 | March 23, 13:30

Check out what Rider can do with the most popular VCS options on the game development market, Git and Perforce. See how you can set up multiple VCS components in a single project.

Aleksandr Pirogov, PM, JetBrains

Tips for Unreal Engine development with Rider

March 22, 11:00

Learn how to productively develop, refactor, debug, and test the code of your Unreal-Engine-based game with Rider.

How to Find Us at GDC

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