JetBrains creates intelligent software development tools that are used by over 15 million professionals and 90 Fortune 100 companies. Its lineup of more than 30 products includes IDEs for most programming languages and technologies, such as Rider, a game-changing C#/C++ editor for Unity and Unreal Engine; TeamCity for CI/CD pipelines and deployment; and YouTrack for issue tracking and project management.
Our team will help you learn more about JetBrains and how your startup can benefit from our solutions.
Learn more about JetBrains products through our demos. Whichever technology you use, there’s a JetBrains tool to match!
Try our products yourself with the help of experts at our self-demo stations.
Visit our booth’s Presentation zone to find out about game development with JetBrains tools.
Take part in a Unity vs. Unreal Engine survey-battle and complete a GameDev pipeline survey.
Our team has a lot to share with you — check out the topics of our demos below and consult the schedule at the booth during the event for times.
We'll take a closer look at many ways you can use Rider for Unity scripting to craft the best games.
We'll share insights about how to make the best AAA games with Unreal Engine and Rider.
Together with the Unity team, we'll present the benefits of the new DOTS technology and explain how you can get the most out of it with Rider.
Rider is not just about Unity and Unreal Engine! Find out how Rider helps you create games with Godot.
We'll show you how Rider and TeamCity integration works with Perforce VCS.
Learn how to build, run, and grow your game with TeamCity and AWS.
Learn how RiderFlow helps level designers manage their Unity scenes.
Learn how JetBrains Space can support your game dev workflow with Git hosting, quality gates, design documents, and more.
March 22, 13:00
Unity 2022 Tech Stream transitions ECS for Unity from experimental to being supported on all platforms. Director of Product Management, Laurent Gibert, will share the state of the technology with game production examples and the roadmap direction.
March 22, 13:00 | March 23, 16:00 | March 24, 13:30
Rider 2023.1 introduces dedicated support for DOTS with new file templates to create your systems and components more quickly, inspections to warn you of missing API calls, and some great time-saving code generation. Let’s take a look at what’s on offer!
March 23, 11:00 | March 24, 14:00
RiderFlow is a free plugin for the Unity editor that brings productivity enhancements to scene management, including favorites, camera presets, and more. Let’s take a tour of the features and see how the whole team – not just coders – can benefit from JetBrains tools.
March 23, 13:00
Join us to see why Rider has a reputation as the most innovative script editor for Unity development. We’ll cover Rider’s warnings for known Unity best practices, the hints it gives you about how your code interacts with serialized data, and its deep integration with the editor for logging, unit testing, debugging, and more.
March 23, 11:30 | March 24, 11:00
Become an Unreal Engine guru with Rider! With great C++ support, lightning-fast navigation, and smart code completion, Rider is great for your C++ games. For Unreal Engine, Rider understands Unreal macros and naming conventions, indexes your Blueprints, shows you where your code is used in Blueprints, and even runs Unreal Header Tool while you type.
March 24, 12:30
Rider has a great reputation as a gamedev IDE for Unity and Unreal Engine, but it also has great support for Godot! Join us to learn how to get started with Rider, pick up a few important tips and tricks, and discover how Rider can help you with your C# Godot projects.
March 22, 12:00
Watch us speed-build a copy of the HoloChess game from my favorite movies in just 30 minutes. See how quickly a game can come together using Unity and Rider.
March 22, 16:00 | March 24, 13:00
In this session, we’ll take a look at an extensive Unity build pipeline in TeamCity, and we’ll walk through how a Unity game can be built and deployed for multiple platforms using TeamCity’s various built-in features for game developers.
March 22, 14:00 | March 23, 15:30
See how Space helps support game development with source control, issue tracking, builds, documents, guest users, and more!
March 22, 15:00 | March 23, 14:00 | March 24, 12:00
In this workshop, we will take a look at how JetBrains builds its largest project, the IntelliJ Platform, and talk about how TeamCity lets them save 38 build years per month on their CI/CD pipelines. We will then take a look at a live demo of how you can achieve similar results for reducing your CI/CD build time and costs. We will focus on build chains, cloud profiles, build caches, and parallelization.
March 23, 15:00 | March 24, 11:30
Rider provides lots of cool features for Unreal Engine development out of the box, but there's more! As the cherry on the cake, we'll take a look at some plugins for Rider that can improve your workflow.
March 22, 11:30 | March 23, 13:30
Check out what Rider can do with the most popular VCS options on the game development market, Git and Perforce. See how you can set up multiple VCS components in a single project.
March 22, 11:00
Learn how to productively develop, refactor, debug, and test the code of your Unreal-Engine-based game with Rider.
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